New pursuit, new scene. bigsmile
I will stop developing Ancestral Curse for now. Mostly because the point of interest have changed, and second because this game requires some historical reference. I plan to work together with my sister who is now undergo a study in history for her master. With her, securing the finance will also easier since she have […]
Another updates for Ancestral Curse. It’s just a change log post. smile
I’m a bad graphic creator. mrgreen But that doesn’t make me a bad graphic designer. tongue Well, my mind is creative (self-praise! rolleyes ) it’s just that I don’t have enough skills and disciplines in graphic media production to make a great graphic and visual elements that projected by my mind. It’s like you are […]
After several days, I manage to learn more about using plyGame framework. So far so good. Money well spent. Aside of that, I praise Leslie, the developer of plyGame for his hard work and dedication not just towards the software but also the customer service. Nothing I really can complain about. bigsmile ===//===
I feel shame when I look at the previous progress. Nothing at all. sad I will start to use plyGame from the version 0.0.16.
I downloaded all of the available FREE trees and other vegetations from the Unity Assets Store and “auditioned” them all in one scene. After looking at all of them, we never actually needed to buy any of this tree model if making a generic jungle is all we need. Generic tropical jungle is what I […]