I am pretty much influenced with JRPG games like Final Fantasy, Dragon Quest and Pokemon but those game are pretty much in bird eye point of view.
Since I am aiming for a 3D game, I want to control the character from third person perspective like in action RPG.
After testing some mechanics, I come out with this simple layout.
RPG Mobile Game UI
And because I don’t aim to make an action RPG games, I don’t need other button control than what shown in the diagram above.
The game I’m developing now doesn’t even include “battle mechanic” instead the users goals are to finish a rhythm game.
So another UI that I needed is the dialogue and quest system.
Here’s how it look like.
Dialogue & Quest System UI
And we must not forgot that this is a mobile game that runs on touch screen. So we don’t need to complicate the buttons. All can be set dynamically like the above diagram.
While choosing between the two options, the dialogue UI will be disabled.
This might not be the most innovative idea, but it works. smile
My Most Precious Treasure, or My Precious for short is a visual novel + rhythm games.
So far I’ve gathered a team to help me realise this project.
We have progress quite far in the “theory” side but not really much on the real product accomplishment.
- Game Design Document are ready at 70% completeness.
This document will serve as our project proposal if we ever asking some financial aid soon.
If not, it’s still a good practice to keep one.
- Character references are 100% done for the main roles and the key supporting role.
But in my future plan to add more supporting role when needed since this is a visual novel anyway.
Though only two characters finished with their concept art.
- We are lack of 2D graphic artist, especially the one needed to draw the anime style character design.
We still need 2D artist, if you think you willing to join us, please contact directly. smile
- 3D artist, we have one in probation.
Since he also busy with his own project, I’m not sure if he can cover the creation of all other members agree to his work standard.
- We have some UI done.
We’ve moved away from OnGUI and started to use Unity 4.6 uGUI system.
But there’s still bugs here and there from plyGame side, XCode and Unity side.
Right now I’m waiting for the bug fixes before I can go ahead.
Here’s some video of what we got so far.
What do you think about our project?
I was happily creating a new project for the said rhythm game that I wrote on earlier post. bigsmile
. . . then I realized, how the heck will the player tap on the screen? Using WASD and arrow key? surprised
Not very fun and wise.
This is where I decide (and realized) it’s time for mobile games! lol
Sun of the Dawn Mobile Game
Some Problems Though
The splash screen doesn’t come out right for now.
Above, the copyright being cut-off and the image reduced until become blurry. Below, is original image.