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UI For RPG Mobile Game

UI For RPG Mobile Game

I am pretty much influenced with JRPG games like Final Fantasy, Dragon Quest and Pokemon but those game are pretty much in bird eye point of view.

Since I am aiming for a 3D game, I want to control the character from third person perspective like in action RPG.

After testing some mechanics, I come out with this simple layout.

 

RPG Mobile Game UI

RPG Mobile Game UI


And because I don’t aim to make an action RPG games, I don’t need other button control than what shown in the diagram above.

The game I’m developing now doesn’t even include “battle mechanic” instead the users goals are to finish a rhythm game.

So another UI that  I needed is the dialogue and quest system.
Here’s how it look like.

 

Dialogue & Quest System UI

Dialogue & Quest System UI


And we must not forgot that this is a mobile game that runs on touch screen. So we don’t need to complicate the buttons. All can be set dynamically like the above diagram.

While choosing between the two options, the dialogue UI will be disabled.

This might not be the most innovative idea, but it works. smile

Game Dev #7 – I’m Going For FLAT DESIGN

Game Dev #7 – I’m Going For FLAT DESIGN

I’m a bad graphic creator. mrgreen

But that doesn’t make me a bad graphic designer. tongue

Well, my mind is creative (self-praise! rolleyes ) it’s just that I don’t have enough skills and disciplines in graphic media production to make a great graphic and visual elements that projected by my mind. It’s like you are a great architect but you’re not a good contractor to build the house. And since you don’t have enough money to hire a contractor, you decide to choose easier architecture so you can do it yourself. blush

Since I don’t have many resources for this demo games, I guess I have to find a solution. And then an idea strike into me suggest me to use a FLAT DESIGN style. idea

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