We’re Still Here
After some long hiatus, finally we are back.
It’s an unplanned runaway. Those who chase us is nothing but the busy working schedule thus why I don’t have time to come back to this game development projects.
But I really want to finished at least one project this year for our game development section, thus why I choose A Day With Nana.
VLOG about our current game development status.
- Continue developing A Day With Nana.
- Canceling My Most Precious treasure.
- Canceling Code Name: Cyber Robot Girl.
I’ve received report that the download link for A Day With Nana beta version 0.1 have been spewing out error.
Good news, it have been fixed!
If you still haven’t got the link to download it, you can try to download it via the link that I’ve sent in the email. smile
A Day With Nana was rather an ambitious project. Only if I have enough funding to fulfill all the ambitious feature. But I’ve decided, instead of dropping it all together, I’ll just reduced the project into smaller and easier to accomplished project.
Rewrite the Manuscript of A Day With Nana
From the feedback I’ve got from the demo version 0.0.1, I’ve decided to rewrite the manuscript into something all English and I removed all the weaboo references. It’s not that I don’t understand the target audience but then, I think that’s just proper thing to do. We might get some new comer who don’t understand the terminology to enjoy reading too.
However, I kind of feel that this time, the script is not so immerse.
But struggling to complete the project as main priority, I just go ahead and stop being perfectionist.
I admit I’m not a great writer to begin with. So, please forgive me for that.
Stripping of Feature
A Day With Nana will no longer use Live2D. I am also will no longer trying to make it 360 degree view-able in VR headset or whatsoever that feature. I’ve no time, and resources to do so.
But let’s just try to make things happening.
I still hope I will complete this project and proudly show it off ass one of my work in the future.
So, as of for now, I’ll be using Renpy to make this visual novel.
It will be just a simple almost kinetic visual novel with not much ending.
I’ve Made a Game Development YouTube Channel
I’ll stop uploading game development video to my personal channel at Pangeran Wiguan’s YouTube Channel due to reason that I want to dedicated that channel only for music related stuffs. So I make a new channel called Game Dev Endeavor.
Please subscribe to this new YouTube channel. smile
The new channel will be closely about game development, and finding bugs in other game developer’s games. You know, try to help each other and give some critics and feedback like how the many “let’s play” video on YouTube, just that it will be focus more on indie games.
So, until next time guys.
I hope you guys still here.
This website now are running on shared server environment due to the financial crisis that we face recently that forces us to scale down to keep continuing what we already did.
Because this is on new limited shared hosting environment, we might delete some large files that may take precious storage spaces in our server.
But, if you found any broken links, please don’t refrain from telling us and we try our based to fix it and give the best alternative download links if the broken link happen to be many of the download link to the files we used to host on our unlimited budget private server beforehand.
All hope is not lost, please pray for our coming back with more power on hands.
[Transcribe] Game Dev Diary – Jan 14 2017 – Building a Computer for Game Development Purpose
This is a transcription of a video which talk about building a computer for game development purpose.
If you cannot view the video in this post, please watch the video from this url: https://youtu.be/ZqqIOjs7NSQ
Alright guys, my name is Wiguan and this is the first episode in this new channel that I call it game dev diary and in this episode I going to feature off on how I going to build my rig.
I will show why I will build a new system instead of using my existing iMac, and why I choose Nvidia graphic card and why DirectX and I will share my system specification as well as problems and challenges.
The Curious Me
I was just doing some routine cleaning with my camera and then come to my mind to do some speed test for the memory card that I use. So the title, ScanDisk vs ADATA is pretty much self-explanatory.
I am still using Nikon D90 and I think the camera still useable for another 5 years, given that I’m using it like a film camera.
All these while, I’m using an SDHC card by ScanDisk. ScanDisk here is the brand. This is a class 4 memory card. This memory card only have the capacity of 8 Gigabytes.
Then now, I got this ADATA brand microSD card that comes with the capacity of 32 Gigabytes. It’s a class 10 memory card. I only realize this when I’m writing this blog post. But let’s continue as I try to make my point.
Maybe I’m just not so smart, but now I get it. I finally able to convert Ayame from just a 2D sprite into the interesting Live2D character. Well, at least for me that is interesting things to do.
Let’s see all from the video below.
Just a small progress update this time.
I spend most of the time optimizing and doing the level design. In visual novel term, I’m making the background. tongue
But since this is 3D game now, we call it level design then.
Please take a look at the video.
There’s video in this post, so if you can’t see it in your email you might as well just come to my blog and watch it there.
So I decide to pursue the “3D” route.
3D background with 2D anime style character just like real visual novel will look like.
Look at the video and tell me what do you think?