A Day With Nana was rather an ambitious project. Only if I have enough funding to fulfill all the ambitious feature. But I’ve decided, instead of dropping it all together, I’ll just reduced the project into smaller and easier to accomplished project.
Rewrite the Manuscript of A Day With Nana
From the feedback I’ve got from the demo version 0.0.1, I’ve decided to rewrite the manuscript into something all English and I removed all the weaboo references. It’s not that I don’t understand the target audience but then, I think that’s just proper thing to do. We might get some new comer who don’t understand the terminology to enjoy reading too.
However, I kind of feel that this time, the script is not so immerse.
But struggling to complete the project as main priority, I just go ahead and stop being perfectionist.
I admit I’m not a great writer to begin with. So, please forgive me for that.
Stripping of Feature
A Day With Nana will no longer use Live2D. I am also will no longer trying to make it 360 degree view-able in VR headset or whatsoever that feature. I’ve no time, and resources to do so.
But let’s just try to make things happening.
I still hope I will complete this project and proudly show it off ass one of my work in the future.
So, as of for now, I’ll be using Renpy to make this visual novel.
It will be just a simple almost kinetic visual novel with not much ending.
I’ve Made a Game Development YouTube Channel
I’ll stop uploading game development video to my personal channel at Pangeran Wiguan’s YouTube Channel due to reason that I want to dedicated that channel only for music related stuffs. So I make a new channel called Game Dev Endeavor.
Please subscribe to this new YouTube channel. 🙂
The new channel will be closely about game development, and finding bugs in other game developer’s games. You know, try to help each other and give some critics and feedback like how the many “let’s play” video on YouTube, just that it will be focus more on indie games.
So, until next time guys.
I hope you guys still here.