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I manage to make them patrol a waypoint route. But I’m not very satisfied with the results. It is because when using Mecanim system, the character is TOO DYNAMIC that sometimes they get really wild and wander off. However this is done without any custom script at all. Perhaps when we’re using custom script to control the behaviour, they will at-least behave and obey the rules that we setup for them. I really feel like I’m working with something that can think for themselves and the unpleasant part is that they are naughty. lol

The video shows only short experimentation I’ve done. I have at least 6 different scenes with different parameters and settings, and Mecanim is really hard to work with.

I guess I’ll leave all the “bugs” for awhile and continue the production. Here a priority list is important. You may not want to stuck in small bugs and delay the whole production process, especially when you are a “one man show”.

I’ll moving out from this prototyping scenes and will try to start a so called “alpha version”. I want to make the game finished soon enough. Regardless of how does it looks like. I can’t model, so I’ll use pre-made models.

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