We’re Still Here After some long hiatus, finally we are back. It’s an unplanned runaway. Those who chase us is nothing but the busy working schedule thus why I don’t have time to come back to this game development projects. But I really want to finished at least one project this year for our game development section, thus why I choose A Day With Nana. VLOG about our current game… Read More »Game Dev VLOG #19 – Updates On All My Game Projects
Hello, comrades. I’ve received report that the download link for A Day With Nana beta version 0.1 have been spewing out error. Good news, it have been fixed! If you still haven’t got the link to download it, you can try to download it via the link that I’ve sent in the email. 🙂
A Day With Nana was rather an ambitious project. Only if I have enough funding to fulfill all the ambitious feature. But I’ve decided, instead of dropping it all together, I’ll just reduced the project into smaller and easier to accomplished project. Rewrite the Manuscript of A Day With Nana From the feedback I’ve got from the demo version 0.0.1, I’ve decided to rewrite the manuscript into something all English… Read More »A Day With Nana Progress April 2017
[Transcribe] Game Dev Diary – Jan 14 2017 – Building a Computer for Game Development Purpose
This is a transcription of a video which talk about building a computer for game development purpose.
If you cannot view the video in this post, please watch the video from this url: https://youtu.be/ZqqIOjs7NSQ
Alright guys, my name is Wiguan and this is the first episode in this new channel that I call it game dev diary and in this episode I going to feature off on how I going to build my rig.
I will show why I will build a new system instead of using my existing iMac, and why I choose Nvidia graphic card and why DirectX and I will share my system specification as well as problems and challenges.
Maybe I’m just not so smart, but now I get it. I finally able to convert Ayame from just a 2D sprite into the interesting Live2D character. Well, at least for me that is interesting things to do.
Let’s see all from the video below.
Just a small progress update this time.
I spend most of the time optimizing and doing the level design. In visual novel term, I’m making the background. 😛
But since this is 3D game now, we call it level design then.
Please take a look at the video.
There’s video in this post, so if you can’t see it in your email you might as well just come to my blog and watch it there.
So I decide to pursue the “3D” route.
3D background with 2D anime style character just like real visual novel will look like.
Look at the video and tell me what do you think?
If you’re my friend and my circle, most probably you already know that now I’m on my way to finish “A Day With Nana“. It’s just a simple visual novel game that I’m making with Tyrano Builder, a free assets provided by my friends, my own self fantasy storyline as well as my original music composition. Guess what? I’ll be putting on simple voice over by a real Japanese voice… Read More »Code Name : Cyber Robot Girl In Planning!
At first, this project only aims to get half an hour game play from two buddies play around in their small studio, trying to be productive by making impressive portfolio of past works projects. But then, I became so greedy and ambitious. I am then put myself on the stretch goal. Instead of making a simple story visual novel game, I want it to have at least 1 – 2… Read More »A Day With Nana Reached Beta Release Version 0.1
I am pretty much influenced with JRPG games like Final Fantasy, Dragon Quest and Pokemon but those game are pretty much in bird eye point of view. Since I am aiming for a 3D game, I want to control the character from third person perspective like in action RPG. After testing some mechanics, I come out with this simple layout. And because I don’t aim to make an action… Read More »UI For RPG Mobile Game