Goals : Be able to load the game. Be able to load “Rumah Miku”. Be able to move. Be able to do camera zoom. Be able to tilt and rotate camera angle. Be able to load “Permulaan Baru (Easy)”. Be able to finished “Permulaan Baru (Easy)” What’s your score? Notes : There’s no way to go out from each of the scene, “Rumah Miku” and “Permulaan Baru (Easy)” after it… Read More »My Most Precious Treasure : MMD Edition v0.2
You don’t have any idea how hard it is for me for the first time to make the mobile input control works with the plyGame framework. But I don’t know why, this one very morning I decide to sit down and read again and again the code. Then read some suggestion by Leslie, the creator of plyGame framework. And change some little code. And it works! Ironically, I just change… Read More »Game Dev Diary #17 – Working Mobile Input Control
My Most Precious Treasure, or My Precious for short is a visual novel + rhythm games. So far I’ve gathered a team to help me realise this project. We have progress quite far in the “theory” side but not really much on the real product accomplishment. Game Design Document are ready at 70% completeness. This document will serve as our project proposal if we ever asking some financial aid soon.… Read More »My Precious Project Progress
It’s been a challenging week for me.
Fighting alone with emotional challenges and many other things that we call life.
But I’m still struggling, I’ll not be a quitter.
Even though this look meaningless but level design is not as easy as I thought. In my opinion it is easy to program a game mechanic than designing a level. At least for me since I’m not a designer in the first place.
I made some progress.
I got the name. Musiristica.
I derive this word from music, musica, rising and the names of some beautiful woman on Earth. 😛
At first, I just want to make a game about idol daily live simulation. But then, I think it will be boring if there’s only one selling point that’s where the decision to add some actions shooting and killing coming from.
Basically, we fight with the music. 🙂
But there’s more to it. the idol daily live simulation will also running while on the border of the city are battle field where without the support from this idol, the war will never won.
Interesting? Read on! XD
I’m about to commit into this project more seriously. 🙂 I will use version control system soon as well. As for the documentation for the game, I decide to go digital all out. I’ll be using wiki pages instead of any documents. Like this it will also give more exposure to the game itself, and perhaps gain some fans even before the game is even published to a playable state. 🙂
I mean AI-s. Artificial Intelligent. But for game though. Here it is. 🙂 But from this mess, I got some decent idea for my new game. Though I still have yet to think about the name. I want it to sound something so simple yet bring big impact. 😉 Such as FireFall. It’s a good game from what I heard. I’ve seen the trailers but I’m not yet downloading the… Read More »Mind Block And Some Fun Messing Around With AIs
I will stop developing Ancestral Curse for now. Mostly because the point of interest have changed, and second because this game requires some historical reference. I plan to work together with my sister who is now undergo a study in history for her master. With her, securing the finance will also easier since she have more credibility in this field. That’s the point, of making this game. I want to… Read More »Change In Priority!
I come from film & television background.
If I’m going to pursue film and television technique, I would follow this guy style.