A Day With Nana now VR-friendly!

A Day With Nana now VR-friendly!

There’s video in this post, so if you can’t see it in your email you might as well just come to my blog and watch it there.

3D Background

So I decide to pursue the “3D” route.

3D background with 2D anime style character just like real visual novel will look like.

Look at the video and tell me what do you think?


Code Name : Cyber Robot Girl In Planning!

Code Name : Cyber Robot Girl In Planning!

If you’re my friend and my circle, most probably you already know that now I’m on my way to finish “A Day With Nana“.

It’s just a simple visual novel game that I’m making with Tyrano Builder, a free assets provided by my friends, my own self fantasy storyline as well as my original music composition.

Guess what?

I’ll be putting on simple voice over by a real Japanese voice actress too!

Sound ambitious huh?

Maybe no.

It actually quite a simple project if you actually give it a try.

No programming, just provide your art materials and storyline and you’re done. Though in this case the only art material that I provide is just my pieces of music.

Do You Like Robot Girl?

Well, rejoice if you do because after a day with Nana, I will make a game somewhere about acquiring, hunting and assembling your own robot girl. Cyborg girl to be precise because she is half humans. Artificial human. Lel.

I’ve some candidates assets that I’ve been keeping my eyes on. Just look at this and tell me what you think when you look at her?

Yeah right… You just have to make her yours! Haha

And here’s some video that I capture using my phone.

What do you think?

Exciting huh? bigsmile

Follow up our newsletter so you won’t miss out!

A Day With Nana Reached Beta Release Version 0.1

A Day With Nana Reached Beta Release Version 0.1

At first, this project only aims to get half an hour game play from two buddies play around in their small studio, trying to be productive by making impressive portfolio of past works projects.

A Day With Nana Beta Release Version 0.1

But then, I became so greedy and ambitious.

I am then put myself on the stretch goal.

Instead of making a simple story visual novel game, I want it to have at least 1 – 2 hours of game play. I also want to record original theme music for the characters and maybe extra one for each mood.

After that, I become more ambitious.

I want to give the character a voice!
But to give it full voice, will be impossible for me.
So the voices will be a simple expressive voice to make the conversation feels more alive.

Anyway, for those of you who is interested to test out this beta version, please download it from the link below.

A Day With Nana (Beta Version 0.1)

And after you’ve tried it, why don’t give me a feedback? smile

UI For RPG Mobile Game

UI For RPG Mobile Game

I am pretty much influenced with JRPG games like Final Fantasy, Dragon Quest and Pokemon but those game are pretty much in bird eye point of view.

Since I am aiming for a 3D game, I want to control the character from third person perspective like in action RPG.

After testing some mechanics, I come out with this simple layout.


RPG Mobile Game UI

RPG Mobile Game UI

And because I don’t aim to make an action RPG games, I don’t need other button control than what shown in the diagram above.

The game I’m developing now doesn’t even include “battle mechanic” instead the users goals are to finish a rhythm game.

So another UI that  I needed is the dialogue and quest system.
Here’s how it look like.


Dialogue & Quest System UI

Dialogue & Quest System UI

And we must not forgot that this is a mobile game that runs on touch screen. So we don’t need to complicate the buttons. All can be set dynamically like the above diagram.

While choosing between the two options, the dialogue UI will be disabled.

This might not be the most innovative idea, but it works. smile

My Most Precious Treasure : MMD Edition v0.2

My Most Precious Treasure : MMD Edition v0.2

My Most Precious Treasure : MMD Edition

My Most Precious Treasure : MMD Edition

Goals :

  1. Be able to load the game.
  2. Be able to load “Rumah Miku”.
  3. Be able to move.
  4. Be able to do camera zoom.
  5. Be able to tilt and rotate camera angle.
  6. Be able to load “Permulaan Baru (Easy)”.
  7. Be able to finished “Permulaan Baru (Easy)”
    What’s your score?

Notes : There’s no way to go out from each of the scene, “Rumah Miku” and “Permulaan Baru (Easy)” after it load.
Simply kill/restart the app to try to load the different scene.


  1. Left : Move front, backward, left, right.
  2. Middle : Camera zoom (two finger on iOS, not sure on Android, help me test)
    Only y-axis.
  3. Right : Camera tilt (two finger on iOS, not sure on Android, help me test)
    Tilt = y-axis
    Rotate = x-axis

Please help me screenshot how the main menu look like too. smile

[wpdm_package id=’471′]

[wpdm_package id=’468′]

Game Dev Diary #17 – Working Mobile Input Control

Game Dev Diary #17 – Working Mobile Input Control

You don’t have any idea how hard it is for me for the first time to make the mobile input control works with the plyGame framework.

But I don’t know why, this one very morning I decide to sit down and read again and again the code.

Then read some suggestion by Leslie, the creator of plyGame framework.

And change some little code.

And it works!

Ironically, I just change 2 lines of codes and that’s it! surprised

Make CN Controls Works With plyGame

Make CN Controls Works With plyGame

Here’s a short video demonstrating that it working fine. smile

Oh, yeah…

I know it’s been too long since my last update of the blog.

That’s why I suggest you to follow us on YouTube as well. smile