I’m a bad graphic creator.
But that doesn’t make me a bad graphic designer. 😛
Well, my mind is creative (self-praise! 🙄 ) it’s just that I don’t have enough skills and disciplines in graphic media production to make a great graphic and visual elements that projected by my mind. It’s like you are a great architect but you’re not a good contractor to build the house. And since you don’t have enough money to hire a contractor, you decide to choose easier architecture so you can do it yourself. ^^’
Since I don’t have many resources for this demo games, I guess I have to find a solution. And then an idea strike into me suggest me to use a FLAT DESIGN style. 💡
I’ve decided a name for this game. My Most Precious Treasure I know, it may not be the most original title ever. But at least I found inspiration and idea of where the story will progress and hey, I already planned a sequel! XD This game is also made using plyGame. A nice surprise is, that it handle the “touch” already. Here’s how some insights of the development. DiaQ Graph… Read More »The Visual Novel + Rhythm Game Progress
I was happily creating a new project for the said rhythm game that I wrote on earlier post. 😀 . . . then I realized, how the heck will the player tap on the screen? Using WASD and arrow key? 😯 Not very fun and wise. This is where I decide (and realized) it’s time for mobile games! XD Some Problems Though The splash screen doesn’t come out right for now.
Don’t feel bad when you’re actually developing on lower end computer like what I’m using now. 😉
If you see the above image, you will see that except my RAM, other specification is quite out of date compared to newer laptops nowadays. 😐
After several days, I manage to learn more about using plyGame framework. So far so good. Money well spent. Aside of that, I praise Leslie, the developer of plyGame for his hard work and dedication not just towards the software but also the customer service. Nothing I really can complain about. 😀
Before, I was thinking to build my own framework for the game. But as you can see, the progress are really slow. So I decide to use third party framework so I can move on making the game instead of making a game framework. After looking through between ORK Framework and plyGame, I finally decide to pick plyGame. Actually, I was about to email PL Young for a sponsorship of his software since… Read More »Shortcut With plyGame