Character AI Patrol [Game Dev VLog #4]

Video: I manage to make them patrol a waypoint route. But I’m not very satisfied with the results. It is because when using Mecanim system, the character is TOO DYNAMIC that sometimes they get really wild and wander off. However this is done without any custom script at all. Perhaps when we’re using custom script […]

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Generating NavMesh Using RAIN AI

Not sure if this even a good practice or possible. I’m trying to generate NavMesh (RAIN version not Unity feature) on a terrain as big as 2000×2000 resolutions. Update: I leave my computer on for over night and the NavMesh have not finish generated yet. So I guess that’s almost impossible and practical that I […]

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