Building Computer for Game Development
A Day With Nana Log #6 – Ayame’s Smile
[Transcribe] Game Dev Diary – Jan 14 2017 – Building a Computer for Game Development Purpose This is a transcription of a video which talk about building a computer for game development purpose. If you cannot view the video in this post, please watch the video from this url: https://youtu.be/ZqqIOjs7NSQ Introduction Alright guys, my name is […]
GameDev #14 – We’re Slow But Still Moving
Finally, Ayame Maybe I’m just not so smart, but now I get it. I finally able to convert Ayame from just a 2D sprite into the interesting Live2D character. Well, at least for me that is interesting things to do. Let’s see all from the video below.
Musiristica GameDev Diary #1 – Combining The Pieces Together
It’s been a challenging week for me. Fighting alone with emotional challenges and many other things that we call life. But I’m still struggling, I’ll not be a quitter. Even though this look meaningless but level design is not as easy as I thought. In my opinion it is easy to program a game mechanic than […]
Brainstorming For a Game Name
Hello, guys. I made some progress. I got the name. Musiristica. I derive this word from music, musica, rising and the names of some beautiful woman on Earth. 😛 At first, I just want to make a game about idol daily live simulation. But then, I think it will be boring if there’s only one […]
Mind Block And Some Fun Messing Around With AIs
I’m about to commit into this project more seriously. 🙂 I will use version control system soon as well. As for the documentation for the game, I decide to go digital all out. I’ll be using wiki pages instead of any documents. Like this it will also give more exposure to the game itself, and perhaps gain […]
Change In Priority!
I mean AI-s. Artificial Intelligent. But for game though. Here it is. 🙂 But from this mess, I got some decent idea for my new game. Though I still have yet to think about the name. I want it to sound something so simple yet bring big impact. 😉 Such as FireFall. It’s a good […]
Game Dev #7 – I’m Going For FLAT DESIGN
I will stop developing Ancestral Curse for now. Mostly because the point of interest have changed, and second because this game requires some historical reference. I plan to work together with my sister who is now undergo a study in history for her master. With her, securing the finance will also easier since she have […]
I’m a bad graphic creator. But that doesn’t make me a bad graphic designer. 😛 Well, my mind is creative (self-praise! 🙄 ) it’s just that I don’t have enough skills and disciplines in graphic media production to make a great graphic and visual elements that projected by my mind. It’s like you are a […]