I derive this word from music, musica, rising and the names of some beautiful woman on Earth. tongue
1. First rough idea for Musiristica
At first, I just want to make a game about idol daily live simulation. But then, I think it will be boring if there’s only one selling point that’s where the decision to add some actions shooting and killing coming from.
Basically, we fight with the music. smile
But there’s more to it. the idol daily live simulation will also running while on the border of the city are battle field where without the support from this idol, the war will never won.
So far I manage to code a simple script to do a primitive actions.
Here is a video for the demonstration of how the script work.
First the script detects if the player character standing nearby the NPCs and then trigger a guide button which I put statically;
Press E to talk.
The green boxy guidelines are the box collider in Unity that used as a trigger detector.
After the player press E, the script then trigger a functions to show the subtitle and play the speech.
I can make the subtitle to be dynamically inserted through the Unity editor but I think in future this won’t be enough. I was thinking to add a feature where I can add another line of subtitle dynamically, as well as the speech audio file. Currently the script only show 1 line of subtitle and play the attached audio clip. Will add more feature soon.
When player moving away, the script trigger another function to dismiss the subtitle and the guide button.
I’m now working towards to make an inventory so the player can pickup, use, drop and keep an items and money. Not yet in the programming stage but still deciding on the flowchart.