Character AI Patrol [Game Dev VLog #4]

Video: I manage to make them patrol a waypoint route. But I’m not very satisfied with the results. It is because when using Mecanim system, the character is TOO DYNAMIC that sometimes they get really wild and wander off. However this is done without any custom script at all. Perhaps when we’re using custom script […]

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Enter, Exit Building & Pick Up Items [Game Dev Prototyping #3]

Player Movements Walk [DONE] Run [DONE] Jump [DONE] Talk (Audio) [DONE] Subtitle [DONE] Audio [DONE] Choose Dialog [DELAYED] Play animation (Mecanim) [DELAYED] Enter Building (LOAD SCENE WHEN OPEN DOOR – SOME EVENTS ONLY) [DONE] Pick up items. [DONE] Two items being delayed because I want to focus on more interesting part of the game. Creating ARTIFICIAL INTELLIGENT . […]

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