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Game Dev Diary #17 – Working Mobile Input Control

Game Dev Diary #17 – Working Mobile Input Control

You don’t have any idea how hard it is for me for the first time to make the mobile input control works with the plyGame framework.

But I don’t know why, this one very morning I decide to sit down and read again and again the code.

Then read some suggestion by Leslie, the creator of plyGame framework.

And change some little code.

And it works!

Ironically, I just change 2 lines of codes and that’s it! surprised

Make CN Controls Works With plyGame

Make CN Controls Works With plyGame

Here’s a short video demonstrating that it working fine. smile

Oh, yeah…

I know it’s been too long since my last update of the blog.

That’s why I suggest you to follow us on YouTube as well. smile


My Precious Project Progress

My Precious Project Progress

My Most Precious Treasure, or My Precious for short is a visual novel + rhythm games.

So far I’ve gathered a team to help me realise this project.

We have progress quite far in the “theory” side but not really much on the real product accomplishment.

  1. Game Design Document are ready at 70% completeness.
    This document will serve as our project proposal if we ever asking some financial aid soon.
    If not, it’s still a good practice to keep one.
  2. Character references are 100% done for the main roles and the key supporting role.
    But in my future plan to add more supporting role when needed since this is a visual novel anyway.
    Though only two characters finished with their concept art.
  3. We are lack of 2D graphic artist, especially the one needed to draw the anime style character design.
    We still need 2D artist, if you think you willing to join us, please contact directly. smile
  4. 3D artist, we have one in probation.
    Since he also busy with his own project, I’m not sure if he can cover the creation of all other members agree to his work standard.
  5. We have some UI done.
    We’ve moved away from OnGUI and started to use Unity 4.6 uGUI system.
    But there’s still bugs here and there from plyGame side, XCode and Unity side.
    Right now I’m waiting for the bug fixes before I can go ahead.

Here’s some video of what we got so far.

What do you think about our project?