Summary of How To Use SQLite on Unity3D Free Version

By Frozenfire, from the original post Using SQLite Database in Unity3D 4.3.3f. However this guide is for Windows users. 1. Download a Precompiled DLL of SQLite http://www.sqlite.org/download.html 2. Move the sqlite3.dll and sqlite3.def to Assets/Plugins in your unity project 3. Download SQLite Browser http://sourceforge.net/projects/sqlitebrowser/ 4. Create a database in your Assets/ folder in your unity project with […]

Read more
Free Trees & Vegetations In Unity Asset Store

I downloaded all of the available FREE trees and other vegetations from the Unity Assets Store and “auditioned” them all in one scene. After looking at all of them, we never actually needed to buy any of this tree model if making a generic jungle is all we need. Generic tropical jungle is what I […]

Read more
Not As Much Trees As I Thought; It’s The FOG!

I rebooted into my Bootcamp partition and launched Windows 8 Pro that I installed there. I occasionally boot to Windows partition just to play games. It’s unusual for me to do anything really productive there since I got my Macbook Pro. The saying is really true. Once you go Mac, you’ll never look back. They […]

Read more
I Guess It Will Be Procedural

Have been doing some research for the terrain creation. But everything lead to  no where, so far. There’s no satellite images or height map data that satisfy my needs. Here’s what I go so far. And mind you, this won’t be even accurate. The height map is not what I recall this region use to […]

Read more
Character AI Patrol [Game Dev VLog #4]

Video: I manage to make them patrol a waypoint route. But I’m not very satisfied with the results. It is because when using Mecanim system, the character is TOO DYNAMIC that sometimes they get really wild and wander off. However this is done without any custom script at all. Perhaps when we’re using custom script […]

Read more
Generating NavMesh Using RAIN AI

Not sure if this even a good practice or possible. I’m trying to generate NavMesh (RAIN version not Unity feature) on a terrain as big as 2000×2000 resolutions. Update: I leave my computer on for over night and the NavMesh have not finish generated yet. So I guess that’s almost impossible and practical that I […]

Read more
Enter, Exit Building & Pick Up Items [Game Dev Prototyping #3]

Player Movements Walk [DONE] Run [DONE] Jump [DONE] Talk (Audio) [DONE] Subtitle [DONE] Audio [DONE] Choose Dialog [DELAYED] Play animation (Mecanim) [DELAYED] Enter Building (LOAD SCENE WHEN OPEN DOOR – SOME EVENTS ONLY) [DONE] Pick up items. [DONE] Two items being delayed because I want to focus on more interesting part of the game. Creating ARTIFICIAL INTELLIGENT . […]

Read more
Using SQLite Database In Unity3D 4.3.3f
The debug log print the value correctly.

What I want is to create an inventory system for my game. I read through all the options from the world wide web and there’s many options that I can choose. Some of them are using XML, JSON and then SQLite database which then attract my attention and interest. I’ve experience working with MySQL when […]

Read more
www.000webhost.com