Building Computer for Game Development
GameDev Diary - Building a Computer for Game Development

[Transcribe] Game Dev Diary – Jan 14 2017 – Building a Computer for Game Development Purpose This is a transcription of a video which talk about building a computer for game development purpose. If you cannot view the video in this post, please watch the video from this url: https://youtu.be/ZqqIOjs7NSQ Introduction Alright guys, my name is […]

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A Day With Nana now VR-friendly!

There’s video in this post, so if you can’t see it in your email you might as well just come to my blog and watch it there. 3D Background So I decide to pursue the “3D” route. 3D background with 2D anime style character just like real visual novel will look like. Look at the […]

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Shortcut With plyGame

Before, I was thinking to build my own framework for the game. But as you can see, the progress are really slow. So I decide to use third party framework so I can move on making the game instead of making a game framework. After looking through between ORK Framework and plyGame, I finally decide to pick plyGame. […]

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Free Trees & Vegetations In Unity Asset Store

I downloaded all of the available FREE trees and other vegetations from the Unity Assets Store and “auditioned” them all in one scene. After looking at all of them, we never actually needed to buy any of this tree model if making a generic jungle is all we need. Generic tropical jungle is what I […]

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Not As Much Trees As I Thought; It’s The FOG!

I rebooted into my Bootcamp partition and launched Windows 8 Pro that I installed there. I occasionally boot to Windows partition just to play games. It’s unusual for me to do anything really productive there since I got my Macbook Pro. The saying is really true. Once you go Mac, you’ll never look back. They […]

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