Game Dev VLOG #19 – Updates On All My Game Projects
Building Computer for Game Development
We’re Still Here After some long hiatus, finally we are back. It’s an unplanned runaway. Those who chase us is nothing but the busy working schedule thus why I don’t have time to come back to this game development projects. But I really want to finished at least one project this year for our game […]
A Day With Nana now VR-friendly!
[Transcribe] Game Dev Diary – Jan 14 2017 – Building a Computer for Game Development Purpose This is a transcription of a video which talk about building a computer for game development purpose. If you cannot view the video in this post, please watch the video from this url: https://youtu.be/ZqqIOjs7NSQ Introduction Alright guys, my name is […]
Mind Block And Some Fun Messing Around With AIs
There’s video in this post, so if you can’t see it in your email you might as well just come to my blog and watch it there. 3D Background So I decide to pursue the “3D” route. 3D background with 2D anime style character just like real visual novel will look like. Look at the […]
GameDev Diary #10 – Cinematic Intro Execution
I mean AI-s. Artificial Intelligent. But for game though. Here it is. 🙂 But from this mess, I got some decent idea for my new game. Though I still have yet to think about the name. I want it to sound something so simple yet bring big impact. 😉 Such as FireFall. It’s a good […]
Ancestral Curse 0.0.17.1 – Camera Movements, Player Movements and Basic Dialogues & Quests System
I come from film & television background. If I’m going to pursue film and television technique, I would follow this guy style.
Ancestral Curse 0.0.16 – Splash Screen
After several days, I manage to learn more about using plyGame framework. So far so good. Money well spent. Aside of that, I praise Leslie, the developer of plyGame for his hard work and dedication not just towards the software but also the customer service. Nothing I really can complain about. 😀 ===//===
Shortcut With plyGame
I feel shame when I look at the previous progress. Nothing at all. 🙁 I will start to use plyGame from the version 0.0.16.
Free Trees & Vegetations In Unity Asset Store
Before, I was thinking to build my own framework for the game. But as you can see, the progress are really slow. So I decide to use third party framework so I can move on making the game instead of making a game framework. After looking through between ORK Framework and plyGame, I finally decide to pick plyGame. […]
Not As Much Trees As I Thought; It’s The FOG!
I downloaded all of the available FREE trees and other vegetations from the Unity Assets Store and “auditioned” them all in one scene. After looking at all of them, we never actually needed to buy any of this tree model if making a generic jungle is all we need. Generic tropical jungle is what I […]
I rebooted into my Bootcamp partition and launched Windows 8 Pro that I installed there. I occasionally boot to Windows partition just to play games. It’s unusual for me to do anything really productive there since I got my Macbook Pro. The saying is really true. Once you go Mac, you’ll never look back. They […]